Magnetz: Overview
Developer Relax Gaming adds another title to its catalogue with a grid slot themed around magnetic force. It’s approached in a pretty unconventional way too, using a layout you rarely—if ever—come across. Standing out is a strong starting point, so let’s see what Magnetz brings to the table.
With a clear sci-fi vibe, the scene is set in a factory-like environment, with the play area positioned between four rocket booster-style units. These turbines fire symbols onto the grids, aiming to create winning clusters. At first, Magnetz feels fairly chilled, helped by a subdued ambient soundtrack. Over time though, there’s a decent chance small irritations pile up and the calm mood gives way to frustration. A title with a very similar atmosphere is Flower Fortunes Megaways by Fantasma Games (also a Relax partner).
Magnetz can be played from 10 p/c to $/€50 per spin across all devices. On mobile, switching to landscape is the better option, as it reveals more of the background and strengthens the overall vibe. The game also offers a solid RTP rating of 96.6%, which is higher than many we’ve seen lately. The other key math factor is volatility, set at medium/high. Combined with Magnetz’ cluster mechanics, sessions can swing between noticeable highs and lows. Respins help extend the gameplay and can produce decent wins now and then, but they’re offset by plenty of quieter stretches too.
Next up is how Magnetz is built. Rather than a single grid, the base game effectively gives players four separate ones, each 3×4 in size. Every spin drops 12 symbols onto each mini-grid, and the objective is to hit clusters of 5 or more matching symbols. During features, the grids gain a couple of important upgrades that change how they operate.
Clusters are formed using six standard paying symbols. They’re quite abstract, without an obvious theme tying them together. From low to high value, they are circles, crescent moons, triangles, diamonds, hexagons, and stars. Most of the time, wins come from clusters of five, paying 0.5 – 1x. In features where the mini-grids combine, it becomes possible to land clusters of 20, worth from 15 to 200 times the stake.
The last symbol to cover here is the wild. Wilds can land anywhere and substitute for regular pay symbols. They also carry random multipliers from x1 to x5, and if more than one wild is involved in a winning cluster, their multiplier values are multiplied together.
Magnetz: Features

Because the four grids are so small, the features really need to do the heavy lifting if you want momentum. Luckily, there are a few to lean on, including Flux Respins, Magnetic Merges, and Free Spins.
On each spin, the four central magnet icons show 1 of the 6 symbols at random. If 5 or more symbols on a grid match the magnet beside it, a Flux Respin is triggered. Flux Respins keep going as long as new matching symbols land, or a bonus symbol lands, or 5 symbols match another magnet—starting a fresh Flux Respin sequence.
If 2 or more neighbouring magnets reveal the same symbol type, the Magnetic Merge feature activates. The relevant grids then combine, which makes it easier to set off the Flux Respin feature on the newly enlarged grid.
Across the centre of the play area sits the word BONUS. When bonus symbols land, letters illuminate, and once the full word is lit, 5 free spins are awarded. In free spins, the biggest change is that play shifts to 2 x 9×3 grids rather than the four mini-grids. This opens the door to bigger combinations and also increases the frequency of Flux Respins.
Magnetz: Verdict
Magnetz doesn’t deliver the instant fun or high-energy feel that many popular grid slots manage. It takes a while to decide whether it’s for you. There are definite upsides—being different is one of them. Flux Respins also appear fairly often, which can make your stake go further. Still, several aspects make it difficult to fully appreciate the game’s unusual approach. The main issue is the tiny grids. Hitting clusters of 5 or more within a 3×4 space can be awkward simply because there’s so little room. As a result, wins may be infrequent, and when they do land, they’re often capped in size compared to the norm.
That can be tough to sit through. Much of the time, Magnetz feels more limited than grid slots typically do. Flux Respins are there to help build clusters, but with each grid being so small, the payoff often doesn’t amount to much. Even a full grid of the same symbol only returns 4x to 20x the stake. Great if it’s the top symbol, but it can still feel a bit underwhelming.
The tempo improves during free spins, where the larger grids create more opportunities. Even so, it can still come across as slightly cramped. At least Flux Respins finally have more space to work during free spins, and the possibility of landing bigger symbol wins becomes more realistic. A key target is landing 20 stars alongside an x5 wild multiplier for an immediate 1,000x. You could get more if more than wild multiplier is used.
Magnetz is certainly unusual, but it’s hard to say it all comes together perfectly. It isn’t an instant hit, and long spells of dead spins don’t help. Players who want a grid slot with an uncommon layout and feature set may still want to test Magnetz out. It also highlights why most developers tend to rely on proven formulas.
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ProviderRelax Gaming
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RTP96.66%
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VolatilityHigh
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Reels3
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Rows4/9
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PaylinesCluster Pays
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Min/Max Bet0.10/50
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Max WinN/A
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Hit FreqN/A
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Release DateOut Now