Get the Gold InfiniReels: Slot Overview
In the Infinity Reels vs InfiniReels face-off, one side has clearly dominated in terms of popularity and volume of releases. ReelPlay’s Infinity Reels idea has kept going through the highs and lows, with new titles using the mechanic arriving fairly often. NetEnt’s InfiniReels, by comparison, feels like it’s been left on the shelf to collect dust. That’s a bit odd, because the two games that have used it so far, Gods of Gold (NetEnt) and Dragon’s Fire (Red Tiger), were perfectly respectable. Maybe the studios were simply taking their time, working on something special to properly kick the InfiniReels line into gear.
If you assumed the long gaps between InfiniReels releases were down to careful innovation and fine detail, Get the Gold quickly puts that theory to rest. Get the Gold InfiniReels is one of those titles that’s difficult to even joke about; it’s so poor you’re left wondering how it ended up like this. Red Tiger games, whether they land or not, are usually hard to criticise visually—most have a slick, shiny finish that looks great on screen. Get the Gold breaks that expectation too. It has the feel of an old point-and-click or text adventure where, at some stage, you’re forced into a cheap mini-game inside the main game. Visually, Get the Gold InfiniReels gives off exactly that energy. It’s like Marty McFly after 1955 Doc Brown dressed him up for a trip back to the Wild West.
The problems don’t stop once you get into the gameplay. InfiniReels is supposed to be about expanding the grid—adding reels when you win, stretching win ways out to absurd lengths, and turning that into serious profit. Get the Gold doesn’t really play that way. A win triggers with three of a kind, and that’s the end of it—then it’s straight to the next spin. Reels do eventually get added, but only after Gold Rush is triggered. Up to that point, the mining-style action is limited to a 3×3 game grid, placed in water, with a small glimpse of gold tucked into the corner of the screen.
Available on tablets, desktops, and smartphones, the betting range runs from 10 p/c to $/€10 per spin. It’s a highly volatile slot, and the top prize is a hefty 10,000 times your stake, though it feels like a tall order given what the game actually offers. The default RTP is 95.72%, but Dragon’s Fire had a variable return, so it’s worth checking this if, for whatever reason, you decide to spin Get the Gold.
For a fast summary of the paytable: there are six standard symbols—fish, a water jug-type symbol, hats, boots, pans of gold, plus a shovel and treasure map. Hitting 3 of these symbols from left to right pays 0.1 to 0.7 times the stake. Any win ways beyond three have their payouts added again for each extra reel that appears in Gold Rush mode for active win way combinations.
Get the Gold InfiniReels: Slot Features
Hitting at least 1 Gold Cart scatter symbol on each of the 3 reels activates Gold Rush mode. Every Gold Cart shows a prize value which is collected during Gold Rush mode and then paid out when the mode finishes. While Gold Rush is running, each spin adds a new reel on the right side of the game area, and this keeps happening until no scatter symbols land for 4 consecutive spins, or the maximum win is reached. There are three Gold Cart scatter types:
- Regular prize bearing Gold Carts displaying values of x2 to x50.
- Double scatters which double the amount collected so far.
- Triple scatters which triple the amount collected so far.
Note that Gold Rush spins are priced the same as standard spins, and once the feature ends, the grid resets back to the default 3×3 layout.
Get the Gold InfiniReels: Slot Verdict
With so many InfiniReels and Infinity Reels games filling release schedules now, it’s unfortunate to say that Get the Gold InfiniReels sits among the weakest. It’s difficult to know where to start, so the base game is as good a place as any. When players choose this kind of slot, they’re typically expecting reels to keep building relentlessly. That’s because extra reels extend win ways and often also increase a symbol multiplier along the way. For reasons that are hard to justify—let alone positively—Red Tiger has removed that core behaviour from the base game. It’s like ordering a cheeseburger and asking for no cheese; why bother? Without the defining InfiniReels element, the base game boils down to a bland-looking 3×3 slot.
Once you land the required gold cart scatters, things do get somewhat better. This is where the expanding reels finally show up, and you can start gathering some gold (symbols). In Gold Rush mode, a decent number of carts seemed to accumulate, and the doubler symbol even appeared occasionally, though not often. Still, after four straight spins without a scatter, dropping back into the base game felt like a real letdown. Strangely, Get the Gold advertises huge potential for a Red Tiger title at 10,000x the bet. The maths may check out, but getting anywhere near a 10,000x payout feels like it would take an extraordinary stroke of luck.
Red Tiger is well known for producing attractive-looking slots, even when other parts of the experience don’t quite keep up. Get the Gold doesn’t even have that to lean on. InfiniReels/Infinity Reels games have always been hit and miss—sometimes the pieces click and you get something worthwhile, like Money Mariachi Infinity Reels, released around the same period. Get the Gold, however, drags the average down considerably.
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ProviderRed Tiger
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RTP95.72% (Default)
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VolatilityHigh (5/5)
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Reels3+
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Rows3
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PaylinesInfini Reels
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Min/Max Bet0.10/10
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Max Win10,000x
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Hit Freq2/5
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Release DateOut Now