Alien Antix (Blueprint Gaming): Overview
Cancelled
Only a short time has gone by since Blueprint Gaming released their first-ever grid slot to players. Some felt Dragonfall leaned a bit too heavily on Jammin’ Jars. Others enjoyed the punchy, high-volatility mechanics that could combine to deliver big hits. Either way, Blueprint Gaming has returned with a second grid slot built around a similar blueprint. The setting, though, couldn’t be more different. Alien Antix heads into outer space and packs the reels with charming little monsters/aliens. How does it stack up against the earlier title? Time to beam in and see.
The game invites players aboard with a bold presentation. Front and centre is an 8×8 grid where 64 symbols drop into view. Behind it, galaxies churn while energy bolts strike a purple alien world below. The audio is a futuristic, Samuel J Hoffman-style Theremin vibe that suits the visuals well. As an aside, Neil Armstrong reportedly brought Theremin recordings along for the moon mission—imagine Apollo 11 drifting through space to those eerie warbles. Quite the journey. Back to the slot: the grid is filled with aliens, but they’re the cute kind. To get them falling, players first pick a stake from 10 p/c all the way up to $/€500. There’s a range to suit most play styles, although the win caps may give high rollers pause.
Wins use a cluster-pay system paired with cascading tumbles. Payouts land when matching symbols connect horizontally or vertically in groups of 5 or more. Any winning cluster disappears, allowing new symbols to drop in. This can continue in chain reactions until no further wins appear, then the next spin begins. The paytable shows 6 standard symbols, all unique to the game and all presented as adorable space creatures—more Monster Inc. than HR Geiger. From lowest to highest they’re brown, purple, green, pink, yellow, and orangey-red, each sporting expressions ranging from cheerful to unimpressed. The one-eyed orangey-red alien pays 100 times the stake for clusters of 25+.
On the numbers side, RTP is set at 96.43%. Volatility hasn’t been officially stated, but it should sit around medium/high. Dragonfall was known as Blueprint’s most volatile slot at the time, and these two share plenty of DNA. That said, a reworked bonus round changes the payout flow and the kind of high-intensity streaks Dragonfall could sometimes deliver. Aside from that, you’ll find a familiar set of mechanics.
Alien Antix (Blueprint Gaming): Features
As with Dragonfall, the wild symbol drives many of Alien Antix’s standout sequences. The wild appears as a swirling atom and can drop anywhere on the grid, substituting for any symbol. When it contributes to a win, it stays in play and shifts to one of the adjacent empty spaces before the next cascade. Wilds also carry a Win Multiplier that begins at x1. After each win is resolved, the multiplier increases by +1. Multiple wilds can apply their multipliers together to enhance a winning cluster for stronger payouts. In theory, there’s no cap on how high these win multipliers can climb.
Colossal Symbols can trigger at random at any point during play. After a tumble, the screen rumbles and oversized symbols are placed onto the grid. Every position they cover is transformed into the alien shown on the colossal symbol. The only exception is that wild symbols are not converted.
There isn’t a dedicated scatter symbol, so the wild fills that function too. When 3 or more wilds land on the grid, they activate the Colossal Capers Free Spins feature. Here you receive 8 Win Fall free spins—two more than Dragonfall offered, and with different rules. In this version, wilds do not become sticky for the feature. Instead, each free spin guarantees Colossal Symbols. That adjustment makes the free spins round feel completely different from the one in Dragonfall.
Alien Antix (Blueprint Gaming): Verdict
Think of Dragonfall swapped into a sci-fi setting—aliens and nebulae instead of dragons and eggs—and you’re close to the overall idea. Still, the two major tweaks to the free spins round create a noticeable gap between them. For one, you get two extra spins. For another, wilds aren’t sticky. That means you won’t see the same potentially endless strings of roaming wilds and rising multipliers that can occur in Dragonfall—nor the disappointment when those chains fail to materialise. On the flip side, guaranteed Colossal Symbols means you’re landing wins, in various sizes, on almost every free spin.
Those differences do a lot to separate the two slots. Which one is “better” really depends on how you prefer your free spins to behave. Dragonfall is the wilder, more extreme, all-or-nothing option. Alien Antix plays smoother and feels more balanced. The game’s win cap is $250,000 or 50,000 times the bet – whichever comes first. That’s clearly substantial, but it’s unlikely you’ll get close unless you’re wagering at the top end. More realistically, hit 25+ of the red alien with a few wild multipliers and you could reach around 500 – 1,000 times the stake. With no sticky wilds during free spins, building massive chains of multiplying wins is far tougher than in Dragonfall.
Overall, Alien Antix might not be as polished or advanced as some other grid slots out there, but it’s still a solid Blueprint release with an enjoyable theme and playful symbols. The core feel is similar to Dragonfall, yet the changes give it its own identity compared to its more volatile counterpart.
-
ProviderBlueprint Gaming
-
RTP96.43%
-
VolatilityHigh
-
Reels8
-
Rows8
-
PaylinesCluster Pays
-
Min/Max Bet0.10/500
-
Max Win50,000x
-
Hit FreqN/A
-
Release DateJanuary 3, 2020